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The UMU, through the CRUE, participates in the second season of the series of scientific dissemination ´Universo Sostenible´ (07/10/2019)

TVE will broadcast a chapter of the series 'Universe Sustainable' on a weekly basis from October 9 through the program 'The adventure of knowledge' from La 2 at 10.50h.

The University of Murcia will collaborate in the second season of 'Sustainable Universe', a project that arose from a requirement of CRUE Spanish Universities, in a joint request of the working groups of Audiovisual and Multimedia and Dissemination and Scientific Culture.

A proposal that bears fruit in this project, built from the perspective of networking, institutional collaboration and university participation.

It should be noted that the project has had the collaboration of the Spanish Foundation for Science and Technology-Ministry of Science, Innovation and Universities.

TVE will broadcast a chapter of the series 'Sustainable Universe' from October 9 through the program 'The adventure of knowledge' from La 2 at 10.50 a.m.

The second season consists of 13 programs.

Each space has a duration of 10 minutes and responds, briefly and simply, by researchers and experts from the university community to the approach of emerging issues: history, evolution, related research and future solutions.

The project is the result of a co-production of the audiovisual services of 31 universities belonging to CRUE: University of Murcia, Autonomous University of Barcelona, ​​University of Barcelona, ​​University of Castilla la Mancha, University of Cantabria, Catholic University of Murcia, University of Córdoba, Distance University of Madrid, European University, University of Extremadura, University of Granada, University of the Balearic Islands, International University of Andalusia, International University Menéndez Pelayo, University of the Lagoon, University of León, University of Malaga, Miguel University Hernández de Elche, National University of Distance Education UNED, Polytechnic University of Cartagena, Polytechnic University of Madrid, Polytechnic University of Valencia, University of Salamanca, University of Santiago de Compostela, University of Seville, University of Valencia, University of Valladolid, University from Vic - U

Central University of Catalonia, University of Vigo, University of Zaragoza and the Institute of Technology and Renewable Energies-ITER.

The initiative has been coordinated by the Audiovisual Workshop of the University of Valencia, which has developed the design of the audiovisual format and made its executive production.

The chapters are divided into different audiovisual blocks mounted dynamically and visually attractive, to facilitate the approach to the audience with a close and easy to understand language.

In addition, each program allows the possibility of multicasting each of its sequences separately through social networks, and the added possibility of interacting with the story through the red button of any smart television.

On each proposed topic we have the intervention of six experts from different universities to give a direct and clear answer to each of the questions raised.

The supporting images serve to illustrate the issues discussed, as well as to make the discourse more attractive.

The digital multicast of the co-production set will also be broadcast through other television antennas, Internet containers, websites of each university and the CRUE Spanish Universities itself, as well as through the main social networks.

The chapters of this second season are as follows:

1.Vaccines and pseudoscience

In the next chapter, experts in applied physics, inorganic chemistry or microbiology among others, will present the advances and studies in vaccines.

We can highlight studies in the field of epidemiology, immunology (working with nanostructures to design a vaccine through immunological techniques) or gene therapy using viral vectors.

In addition, bioinformatics methods are applied for the design of synthetic vaccines (ICREA RESEARCH PROFESSOR), in the field of microbiology, the MTBVAC vaccine against tuberculosis is being used to replace the current one and in preventive medicine, a project against the Flu TO.

2. Prehistory and evolution

In this chapter, we will focus on studies developed by different experts to learn about prehistory and its evolution.

Experts in archeology, zoology, geography, history, biology (plant and molecular), biochemistry and environmental economics, explain techniques used to enter this historical era.

Cave excavations have been carried out to learn about the use of stone, identify commercial activities or rock art.

Also, the behavior of the animal species and its evolution, as well as the study of hunter-gatherer societies and the coexistence of the Neanderthal with the Sapiens, among others.

3.The work of the future

Machines are a tool for the future that is very present in society.

In the next chapter, experts will explain the main departments of work, which are telematics engineering (flexible manufacturing), computer technology and architecture (innovation in computer technologies, interactive communication and virtualization environments), industrial robotics, automation, Big Data and artificial intelligence.

As project innovations, we find the SUPERION project (mobile robots, algorithms for the image process) and the IAMUS computer (artificial intelligence. It composes music without human help).

4.Digital citizenship

Today we are in a digitalized society almost entirely.

In this chapter, experts explain how and how digital affects our day to day.

Advances such as electronic voting, virtual reality, artificial intelligence, technological literacy of the elderly (benefits and barriers of technology) and mobile and wireless communications or educational technology (EDULAB, study of ICT and its impact on citizenship digital), among others.

5. E-sports

Video game competitions have become events of great popularity.

In general, electronic sports are multiplayer video game competitions, particularly among professional players but not exclusively.

The most common genres in video games associated with e-sports are: real-time strategy, first-person shooting and online multiplayer battle arenas

6 Collaborative Economy

Internet and new technologies have driven alternative consumption models in recent years.

The relationship between who offers a product and who has a specific need is changing significantly.

In this chapter, we seek to show how the collaborative economy works, which is based on lending, renting, buying or selling products based on specific needs and not so much on economic benefits.

In this way, services are considered exchange goods, and as its name implies, it is a model focused on collaboration and mutant help.

Currently, almost all sectors of the economy already have collaborative businesses.

7.World and rural development

Sociology, economics and food are fields that develop along with the rural world.

In the next chapter, our experts will explain how they actively affect it.

From the point of view of the economy, a recognition of the rural world is sought by society and an application of social and territorial innovations to create new models of decision and development.

On the other hand, we have to identify new rural models proposing environmental and social challenges.

In addition, human geography must also be taken into account with respect to human, natural and food systems, among others.

8.Economy and finance

In this chapter, experts in applied economics and international economics explain different aspects to take into account with respect to this world.

The economy of space is taken into account (population, income distribution, accessibility, congestion of public services, etc.), in addition to regional financing and fiscal balances (finance, regional and local financing).

Innovations such as cybersecurity or the work of the IVIE (Valencian Institute of Economic Research)

9.Learn in the future

The education we know today is not the same one that was taught long ago, but rather we increasingly have a technological education for the future.

In this chapter, experts in psychology, education and educational technology will explain how learning develops in the future using new technologies.

As a form of education, it seeks to reach electronic and mobile learning using, for example, online educational platforms, artificial intelligence (collaborative learning), or development of emotional intelligence (Emotions Laboratory), among others.

10 tropical diseases

Tropical diseases are infectious diseases that are especially prevalent in tropical and subtropical regions.

In practice, the term refers to infectious diseases that predominate in hot and humid climates.

In this chapter, experts will explain how these diseases affect especially the poor classes and how to prevent them.

We will focus on the development of clinical assistance, research, prevention and treatment of malaria, among others.

11.Creativity and technology

Over time, technology has not only been part of industry and education, but also art.

In this chapter, we want to show how technology is also applicable to art with the use of Image Technologies, graphic design, aesthetics.

In addition to the application of music in neuroscience or augmented reality for cultural events.

12.Health

In this chapter we seek to reflect the issue of health in different aspects and areas of daily life.

We will talk about nutrition and dietetics related to health, about biomedicine referring to how our cells conduct electricity.

And on the other hand, we will also enter the field of tobacco with respect to health and how cosmetics affect our skin.

Highlight the work and eye study for the development of an application in C ++ (QT) VTK / ITK for the analysis of degenerative pathologies.

13. Migratory movements and demography

Over time, migratory movements have become increasingly common.

Therefore, in this chapter, we seek that our experts explain the positive aspects and the social impact they create.

We will talk about immigration in history, in architecture and in generations, taking into account the cross-border mobility of older people.

In addition, it is worth highlighting the rights on women, immigration and how religion has an important role in this regard.

Source: Universidad de Murcia

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